The Lorax

Loved.

Adored.

I was laughing, then suddenly I was crying, and I was then laughing again. The crying was in a good way, really. When the serious parts came around and everything was ruined, it really struck a chord in me. Which, honestly, I think it meant to do.

But I gotta say, I wanted to just make this post a bunch of “eeeeeee” (squeals of joy), because I really liked what I watched, and that would have summed everything up just as well. I know my mom liked it too.

Red Dead Redemption

Holy shit, I loved this game. It had so many elements that I adored all wrapped up in one delightful place. If I didn’t have other games to play, I would still be running around aimlessly in this game.

1. Horses – Check
2. Hunting animals and skinning them – check
3. Cowboys – check
4. Guns – check
5. Outlaws – check
6. Cannibals – check
7. Random unexpected bodies of water that you ride your horse into and immediately drown you- check

The best part is that the entire time I really felt like I was running around Arizona. Which I know quite well in real life. The desert areas were extremely well done, I had a blast just getting on a horse and riding around, watching the sunsets and getting attacked by vicious bands of wolves.

Note, though, for anyone that’s paying attention to the background of things – if you don’t want your book/movie/tv show/game/picture/whatever to be set in Arizona, you have to leave out the saguaro cacti. They’re very localized.

Not that I think Rockstar was trying to make this somewhere other than a fictional area, I just wanted to put that out there.

I can’t even tell you how long I actually played this game, as the in-game timer didn’t seem to function very well. The first night I played it, I was running around for 8 hours and the game told me I’d only been messing around for about 3 or 4. But I can tell you that I loved every second of it. Start to finish, and I’m not even really finished yet.

One thing that I really liked, and it’s kind of weird, but I really liked that there weren’t any relationship options, and you couldn’t just run around whoring. Don’t get me wrong, I enjoy whoring as much as anybody, it was just an unexpected thing and a nice change of pace to see a character devoted to their family. Not that I didn’t curse when I ran by a prostitute and she offered me a good time and I mentioned that I was a married man. Or that I didn’t get frustrated that I couldn’t bed the rancher woman.

I can tell when I get really into a game, because I start talking aloud as if I’m actually the character. In this case, I found myself – more than once – running in a panic and chanting “Too many bears, TOO MANY BEARS”.

The game doesn’t seem to want to let you just deal with one bear at a time, oh no. There’s got to be three or more.

TOO MANY BEARS.

Achievements for playing online in single player games

I game solo. I do this because most of the people that one finds online aren’t the sort of people I want to talk to. I also don’t really like playing games with other people for the most part, because they tend to ruin my fun. Even friends do this. I stopped playing the Lego games with people that I knew because while I was trying to do something, people would run off and I’d end up falling off of cliffs. That’s not fun to me. I like to explore, I like to see what’s there. Sometimes I like to just run around on my horse and kill animals for the whole time I’m playing, it’s pretty rare that anybody I know is willing to do whatever I want whenever I want to do it, so I play alone.

There are a few exceptions to that rule, of course. I got Monday Night Combat to play with a couple of friends (which I haven’t done since probably the first month I had it), I bought Viva Pinata: Party Animals with the intention of playing with others while inebriated. And I have a friend who I play the Fable games with. Other than that, however, my games are bought for me to play, and to play alone.

The newest trend of single player games such as Assassin’s Creed, BioShock, Red Dead Redemption and others having a co-op doesn’t bother me. I’m not stupid. I know that other people in the world enjoy having a friend along for certain things. I’m not saying that they can’t make it, or have it, or use it. I don’t understand it, I won’t ever be in that number, but I can ignore it for the most part.

What I can’t ignore is single player games that have achievements attached to them for playing online and/or in co-op. I have games that I will never be able to get all the achievements for because I won’t ever play them with others. These don’t encourage me to do so, either. They just irritate me. Those nagging little empty slots holding achievements that I won’t ever get.

I’m unsure why I should shoulder this punishment because I don’t want to deal with other people. That’s what it feels like, to me. A punishment. It’s like the game industry is saying “Hey, since you’re a loner loser with no friends and antisocial to boot, you don’t get to have as much fun”. (I’m not really a loser with no friends, but I am antisocial and a loner.)

Sometimes I get really frustrated with games that are single player because I look at the list of achievements and see that so many of them are for co-op. How is that possible? Why should that be? In fighting games, in racing games, that makes sense to me. Those are games that you imagine playing with other people. But in no way does it make sense to me to be running around in Mass Effect with a partner of any kind to be getting any sort of achievement. It’s a single player game. While I know that there are games out there used for co-op purposes that have single player stories attached to them, like the Halo series, I can’t think of very many people that I know that go for those games FOR the single player story. They might do it, because it unlocks more things for their co-op, but it’s not why they got it.

Now, let me say here, I’m not opposed to the achievements being there, but can’t there be some kind of option? Some kind of add-on that people who want to play online and in co-op can get? A dollar or two shelled out so they can have these achievements and my slots can be filled with things that I can do alone? The game companies are free to have their cake and eat it too, but there has to be some other way. We unlock many things with DLC, more stories, more missions, more characters, clothes, weapons, random objects, so why can’t co-op be another one of them?

Games are allowed to have a certain amount of achievements attached to them. They have to add up to 2000 points total, it doesn’t matter how they’re distributed. DLC can add more when you buy them. So it makes sense to me to have co-op something that you unlock, something that ADDS those achievements to the game at the end of things. That’s fair to me. A lot of people don’t buy DLC because they’re not interested, so they don’t get those points. I wouldn’t get the points for the co-op DLC because I’m not intersted. It shouldn’t be shoved down my throat that I don’t play games with others when I look at achievement lists and see that there’s a huge chunk of them devoted to something I’m not even interested in.

There are 9 achievements in the main pool of Red Dead Revolver that I’ll never get. On the flip side of that, there’s an entire DLC story that seems to be strictly Co-op (I did buy this, but it was on accident, because I got the special sale that gave you all the RDR DLC for a low price), which is exactly what I’m talking about here. It highlights my idea perfectly. I’m sure lots of people bought this DLC (on purpose), so why couldn’t all of those RDR achievements be in that DLC? Or more than one?

Leave the single player people with the ability to get all the achievements in their game if they can, if they’re interested. Give the co-op people what they want, but keep it something separate. Really easy, in my mind. Really easy.